ATOM DUEL RUMMY

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GAME DESIGNER: UUS MAAILM
PLAYERS: 2-4
TIME TO PLAY: 15 MINUTES
AGES: 5 +

OBJECTIVE: Score the most points by creating tricks

 

RULES

 

Players are dealt 9 cards. They attempt to make tricks of the same color card, string of consecutive numbers, or special combination. Each trick is worth a certain amount of points.

 

3 of Same Color: 1 point

String of consecutive numbers: 2 points

Same color and string of consecutive numbers: 4 points

Gold, Silver, Copper: 3 points

Gold, Silver Copper, Platinum: 4 points

Big Bang( Hydrogen, Helium, Lithium): 3 points

 

Players draw one card from the deck and discard one card. If they get a trick they put the trick down face up in front of them. If a player puts down a trick they still must discard one card. 

 

Hand Replenishment. There are two ways to play in regards to replenishing your hand

Easy Play: 

Players replenish their hand to 9 cards anytime they put down a trick. 

Hard Play: Players must put down or discard all of their cards to receive another hand of 9 cards

 

Once the deck of cards has been finished, players may put down any pairs of cards they have, i.e. two Actinides, for one point each. Any cards left over in the hand will subtract -.5 points from each player’s total.

 

The player with the most points wins the game

 

 

ALPHA

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GAME DESIGNER: UUS MAAILM
PLAYERS: 1-5
TIME TO PLAY: 5-20 MINUTES 
AGES: 6+

OBJECTIVE:  See how many cards you can put together in alphabetical order

 

RULES

Select a time period for the game per person: 1 min, 3 min etc

  1. Shuffle the deck.
  2. Flipping the first card starts the game. Players attempt to put into alphabetical order as many cards as possible from the deck. 
  3. At the end of the time period, the cards are counted. Players get one point for each card correctly in order in the string. If any two cards are not placed in correct alphabetical order, one point is deducted for every card out of order.
  4. Players can compete against each other or for personal bests.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Age oF Discovery

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GAME DESIGNER: UUS MAAILM
PLAYERS: 2-4
TIME TO PLAY: 15 MINUTES
AGES: 8 +

OBJECTIVE: Win the most tricks

 

RULES

 

Each player gets dealt 7 cards. Players win tricks by playing an element card that was discovered earlier than the other element cards. If both cards have the same date of discovery, the card with the lower atomic number wins. 

 

Plus One Year

If a player plays a card one year after the last card played, that player wins, i.e. if someone plays 1860, and then someone plays 1861, the 1861 card wins

 

 Same Year Play

(a)If a player plays a card with the same year as the previous card played, i.e. 1994 is played after 1884, then the 1994 card will win the trick unless a subsequent player plays another card that ends in a 4, and then they win the trick

(b) Playing the same date card does not apply; if a player plays 1884, and then the next player plays 1884, the card with the lower atomic number wins. 

(c) Same Year Play can only be activated on the second play of the hand. 

 

The Stating Rule

When you play your card, you must say the name of the element and the year. If you do not say the name of the element or the year, your card is disqualified, except for use by other players in Same Year Play

 

After the hand is complete, players are dealt another 7 cards and the game continues. At the end of the deck whoever has the most cards wins. 

 

 

SCIENTISTS AND LABORATORIES

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GAME DESIGNER: UUS MAAILM
PLAYERS: 2-3
TIME TO PLAY: 10 MINUTES
AGES: 7 +

OBJECTIVE: Win the most tricks

 

RULES

 

  1. Separate all 24  Scientist and Lab Cards (cards 95-118)
  2. Shuffle and deal out to all players- leave any extra cards face down
  3. The first  player plays a card face up. The second player must match the other player’s card by                        a)Playing an element card with an age of discovery older than the opponent’s element card.                            b)Playing an element card where the scientist or lab is from the same region as the opponent’s card i.e. Moscovium and Dubnium are both from Russia.

 

4. Whoever has more matches at the end wins

 

REGIONS

Germany

Roentgenium

Darmstadtium

Hassium

Meinterium

Einsteinium

 

USA

Berkelium

Californium

Americium

Lawrencium

Seaborgium

Tennessine

Livermorium

 

RUSSIA

Moscovium

Mendeleevium

Dubnium

Flerovium

Oganesson

 

Poland

Copernicium

Curium

 

Scandinavia

Bohrium

Nobelium

 

 

COLOR CRASH

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GAME DESIGNER: LEO RUSSOTTI

PLAYERS: 2-4

TIME TO PLAY: 10 MINUTES

AGES: 5-8

OBJECTIVE: Try to get a hand of cards with all different colored cards

 

RULES:
1. Deal 10 cards to each player
2. Take one card from the unplayed pile and place up next to the deck
Player One can either take the card and discard one of their cards or take a card from the deck and discard one of theirs.
3. Player Two has the same options.
4. Once a player has a hand with all cards with different colored cards, they place their discard card face down and declares victory

NB: To make the game harder play with 12 or 13 cards per hand.

 

 

 

Periodic Table Solitaire

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GAME DESIGNER  UUS MAAILM

PLAYERS  1

TIME TO PLAY  10 MINUTES

AGES 7 +

OBJECTIVE  Try to place the most cards into the Periodic Table 

 

RULES

1. Shuffle the deck well. 
2. Take the top three cards and place them face up in their position of the Periodic Table i.e. Hydrogen at top left Oganesson at bottom right. 
3. If any of the cards are in the same group, one can put one of those cards back and flip over another card
4. Flip over the next card- if it is of the same group or numerically adjacent to any of the cards, then it can be placed on the board. If not then it is discarded.
5. Flip through the entire deck and see how many cards can be placed on the board. At the end of the deck count how many cards you have been able to place. 

 

 

 

THE CLASSIC DUEL CARD GAME

Download Printable PDF: PERIODIC TABLE WAR!

 

GAME DESIGNER: The Hill Family

PLAYERS: 2

TIME 20 min

Ages: 6+

OBJECTIVE: Win all of your opponent’s cards

 

RULES

 

1. Divide the deck between the two players

2. Each player turns up a card at the same time and the player with the higher Atomic Number takes both cards and puts them, face down, on the bottom of their stack.

3. If the cards have the same special power- then a War starts. Players each draw three cards and place them down in front of them. Then they each draw the next card on the top of their pile. Whoever has the higher Atomic Number wins all 14 cards. If the turned-up cards again have the same special power, another War is started.

4. If a card has two special powers it only has to match one of its special powers to the other card to start a war.

5. Scientist and Laboratory special icons will not start a war, however Anti Scientist and Anti Lab cards will start a war.

6. The player who wins all of the cards from the other wins the game. 

 

 

 

 

 

 

 

 

Element Geography

DOWNLOAD PRINTABLE PDF: Element Geography

 

GAME DESIGNER: ATOM DUEL
PLAYERS: 2-3
TIME TO PLAY: 10 MINUTES
AGES: 7 +

OBJECTIVE: Win as many cards as possible

 

RULES

 

This game uses all of the element cards named after place names.

1. Take out the following 30 cards:
12, 21,29,31,32,38,39,44,52,63,65,67,68,69,70,
71,72,75,84,87,95,97,98,105,108,110,113,
115,116,117

2. Deal out the cards to all players and discard any extra cards

3. Player left of the dealer goes first and plays a card. Whosever card has the highest population wins the trick.

4. For exampleCopper (29), Yttrium (39) and Nihonium (113) are played.

5. Nihonium wins because the population of Japan (130 million) is higher than that of Cyprus ( 875,000) and Ytterby (2,900)

6. Some cards are named after the same place. Tie goes to the card with the lower Atomic Number.

7. Use the population chart as a cheat sheet ( see below) or play by memory

 

POPULATION CHEAT SHEET

ATOMIC # NAME NAMED FOR POPULATION
12 Magnesium Magnesia (region of Greece) 190,000
21 Scandium Scandinavia 21 Million
29 Copper Cyprus 875,000
31 Gallium France 67 Million
32 Germanium Germany 83 Million
38 Strontium Scotland 5.5 Million
39 Yttrium Ytterby (Sweden) 2,900
44 Ruthenium Russia 146 Million
52 Tellurium The Earth 7 Billion
63 Europium Europe 750 Million
65 Terbium Ytterby, Sweden 2,900
67 Holmium Stockholm, Sweden 1 Million
68 Erbium Ytterby, Sweden 2,900
69 Thulium Scandinavia 21 Million
70 Ytterbium Ytterby, Sweden 2,900
71 Lutetium Paris, France 2.1 Million
72 Hafnium Copenhagen 600,000
75 Rhenium Rhine River( Rhineland Pflaz State, Germany) 4.1 Million
84 Polonium Poland 38 Million
87 Francium France 67 Million
95 Americium America 330 Million
97 Berkelium Berkeley, California, USA 122,000
98 Californium California, USA 40 Million
105 Dubnium Dubna, Russia 70,000
108 Hassium Hesse State, Germany 6.3 Million
110 Darmstadtium Darmstadt, Germany 160,000
113 Nihonium Japan 125 Million
115 Moscovium Moscow, Russia 12 Million
116 Livermorium Livermore, CA 90,000
117 Tennessine Tennessee, USA 7 Million